JIBE | Joint Qualification for Innovative Building Efficiency

JIBE

Joint Qualification for Innovative Building Efficiency

A three-year international project for a joint
EQF Level 5 qualification in building intelligence

Programme: Erasmus+ Forward-Looking Projects – VET
Duration: 3 years (April 2026 – March 2029)
Lead Partner: Obrtničko učilište (OU) – Croatia
Partners: 10 beneficiaries from Croatia, Slovenia, Italy, Serbia, Austria and Slovakia
Focus Sectors: VET, smart buildings, energy efficiency, building automation, AI and IoT

Project Overview

JIBE is a 3-year Erasmus+ Forward-Looking Project that addresses the shortage of advanced professional skills needed for energy-efficient and smart buildings. The construction sector plays a key role in Europe’s green transition, while AI, IoT and building automation are rapidly changing the skills required by employers.

The project brings together vocational training providers, research and development institutions, qualification authorities and employers from six countries. It will develop and test a joint EQF Level 5 qualification for Building Intelligence Experts, combining technical skills, work-based learning, digital learning and cross-border mobility.

Objectives

  • Map employers’ and learners’ needs and define the professional profile of the Building Intelligence Expert.
  • Develop a joint curriculum with aligned microcredentials that respond to the real needs of the labour market.
  • Create learning materials, collaborative projects with companies, equipment-sharing protocols and a Digital Twin of a smart home.
  • Establish automatic mutual recognition, career guidance and Europass digital credentials.
  • Test the qualification, microcredentials and mobility activities with VET students and teachers.
  • Support formal validation, dissemination and long-term sustainability across the partner countries.

Implementation

JIBE is organised into seven Work Packages (the individual work areas into which a project is divided based on different activities and objectives), covering project management, qualification and curriculum design, skills recognition, piloting, quality assurance, dissemination and sustainability.

WP2 focuses on skills mapping and qualification design through research activities and focus groups with companies and sector stakeholders, in order to identify the skills required by the labour market and define the profile of the Building Intelligence Specialist (EQF Level 5).

The project also includes a joint curriculum with microcredentials, the testing of a Smart Twin and mobility programmes. The pilot phase will involve at least 60 VET students and 12 teachers/trainers, as well as a Summer School.

Expected Results

  • Joint qualification for a Specialist Technician (EQF Level 5), with specific competences in Building Intelligence.
  • Microcredential-based training curriculum, designed to support the recognition and certification of acquired skills.
  • Testing of the Smart Twin model, including the development of a digital twin of a smart home, six collaborative projects and a shared map of available equipment.
  • Testing of mobility programmes within the consortium, supported by a guide for the automatic mutual recognition of skills and a career guidance model to facilitate mobility
  • Strengthening of the international network and cooperation, through high-quality pilot partnerships, an implementation roadmap and agreements aimed at ensuring long-term cooperation.

JIBE supports the development of high-quality, internationalised specialist Higher VET pathways (EQF Level 5), aimed at promoting innovation.

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AEROTWIN | AEROspace skills for the TWIN transition

AEROTWIN

AEROspace skills for the TWIN transition

A 30-month European project for sustainable and digital
transformation in the aerospace workforce

Programme: Erasmus+ KA220-VET Cooperation Partnerships
Duration: 30 months (September 2026 – February 2029)
Lead Partner: CASTRA – Cluster for Aerospace Technologies, Research and Applications (Bulgaria)
Partners: 7 beneficiaries from Bulgaria, Italy, Spain, Lithuania, Belgium and Czechia
Focus Sectors: Aerospace, higher VET, decarbonisation, cybersecurity, AI and sustainability

Project Overview

AEROTWIN supports the aerospace sector in responding to the twin transition: decarbonisation and digitalisation. It addresses emerging skills needs created by sustainability requirements, AI, cybersecurity and the transformation of industrial processes.

The project brings together clusters, VET providers, universities, innovation organisations and aerospace SMEs from six European countries. It will develop and test responsive higher VET curricula and modular upskilling opportunities for current and future aerospace professionals.

Objectives

  • Map emerging skills, competence gaps and professional profiles for the twin transition in aerospace.
  • Co-design and test at least two Higher VET curricula at EQF Levels 5 to 7, such as Decarbonisation Expert and Cybersecurity Specialist.
  • Develop a flexible catalogue of at least 40 upskilling opportunities for workers, professionals and entrepreneurs.
  • Pilot curricula and modular training in every partner country, integrating physical and virtual mobility.
  • Assess learning outcomes and issue at least 150 microcredentials for upskilling opportunities.
  • Engage aerospace stakeholders through communication campaigns, local events and a final international conference.

Implementation

The work is organised in five work packages: project management; research and dynamic skills mapping; design of Higher VET curricula and the upskilling catalogue; piloting and refinement of the training framework; and communication and stakeholder engagement. At least 100 people will participate in pilot actions, supported by challenge-based and blended learning approaches.

Expected Results

  • A dynamic transitional skills map for sustainable aerospace.
  • A comparative report on skills needs and gaps across partner countries.
  • At least two jointly developed and tested Higher VET curricula at EQF Levels 5 to 7.
  • A modular upskilling catalogue with at least 40 training opportunities.
  • A piloting report, open educational resources and a strengthened European aerospace skills network.

AEROTWIN equips Europe’s aerospace workforce with the skills needed to drive a sustainable, secure and competitive future.

Promptme4Better Erasmus+

Promptme4Better Erasmus+
Prompt Literacy for Artificial Intelligence in Higher Education

Promptme4Better — an Erasmus+ project on AI Prompt Literacy in Higher Education

Duration: 24 months
Period of Realization: October 2025 – September 2027
Format: Online learning and international pilot activities
No. of Participants (pilot phase): 60 students and educators
Methodology: digital learning environment, online modules and hands-on exercises
Lead Partner: Universidade da Beira Interior (PT)
Programme: Erasmus+ KA220-HED – Cooperation Partnership

Project Overview

Promptme4Better is an Erasmus+ KA220-HED Cooperation Partnership designed to strengthen AI prompt literacy and support the academic community in navigating the rapid digital transformation driven by Artificial Intelligence. The project develops a structured framework that helps students, educators and professionals understand how to formulate effective prompts, critically assess AI-generated outputs and apply responsible AI practices in educational contexts.

Objectives

  • Build a comprehensive online teaching programme on prompt literacy for Higher Education
  • Develop an interactive digital learning environment with practical exercises
  • Implement pilot training sessions across partner countries
  • Create recommendations for integrating AI teaching practices within HEIs
  • Establish a certification framework ensuring transparent recognition of acquired skills

Implementation

The project combines research on AI literacy needs, design of online learning resources, practical case-based exercises and a set of international pilot sessions that will test and validate the methodology with students and educators. Each partner contributes specialised expertise to ensure a robust, scalable and pedagogically sound training offer.

Expected Results

  • A complete online learning programme on AI prompt literacy
  • A digital learning environment accessible across Europe
  • A validated pilot training pathway for HEIs
  • A certification system ensuring recognition of acquired skills
  • Strategic guidelines to support responsible AI integration in Higher Education

Promptme4Better makes AI education accessible, practical and meaningful for all, opening new paths for innovation in Higher Education.

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Skills4AI

Skills4AI
Developing Artificial Intelligence Skills in VET

An Erasmus+ project empowering VET educators and learners to navigate the evolving landscape of AI

Programma: Erasmus+
Focus: Artificial Intelligence in Vocational Education and Training
Pilot Participants: Over 60 teachers and trainers
Format: Research, open learning path, pilot training, awareness videos

Project Overview

Skills4AI is an Erasmus+ project dedicated to fostering awareness and skills in Artificial Intelligence among VET educators and learners. As AI rapidly transforms industries and daily life, it has become essential for educators to grasp its significance, potential applications across sectors, and its impact on personal and civic life.
The project aims to empower teachers, trainers and learners with the knowledge and critical thinking necessary to navigate the evolving landscape of AI. Skills4AI bridges the gap between fast-moving technological development and the capacity of VET institutions to respond effectively.

Objectives

  • Help educators understand why AI is becoming integral across sectors including services, industry, communication and leisure
  • Enable educators to identify the diverse purposes AI serves in different professional contextsConsentire agli educatori di identificare i diversi ambiti di utilizzo dell’IA nei contesti professionali
  • Develop critical thinking skills to assess how AI influences personal and civic life
  • Empower VET professionals to promote responsible AI adoption and usage

Implementation

Skills4AI implements several activities: conducting research and presenting reproducible AI use cases tailored for VET educators; offering an open modular learning path validated by open badges; running a pilot training programme with over 60 teachers and trainers gaining hands-on experience; and producing 15 short awareness-raising videos created in collaboration with learners, covering AI’s impact across professional, personal and civic spheres.

Expected Results

  • A set of reproducible AI use cases for VET educators
  • An open modular learning path on AI in education, validated by open badges
  • Over 60 trained VET teachers and trainers with competences in AI-integrated pedagogy
  • 15 awareness-raising videos on AI’s role in professional, personal and civic life

Skills4AI equips the VET community with the awareness and tools needed to teach and guide in an AI-driven world.

PAIC – Promoting Artificial Intelligence Competences in VET

PAIC
Promoting Artificial Intelligence Competences in VET

Integrating AI into Vocational Education and Training — building the skills for an intelligent future

Programme: Erasmus+
Focus: Artificial Intelligence integration in VET curriculum
Format: Online, blended and distance learning
Key Output: AI VET curriculum + Interactive Online Platform

Project Overview

Artificial Intelligence is one expression of an ongoing broader transformation driven by digitalization, global networking and automation. The scale and speed of the shift towards a knowledge economy — amplified by the COVID-19 pandemic — creates a pressing need for VET curriculum frameworks to become more flexible, adaptable, and capable of fostering personal learning, self-learning and lifelong learning. PAIC responds to this need by developing an open AI curriculum for VET, setting up an interactive online platform and training VET educators to effectively teach AI topics. The project unites policymakers, teacher training organisations, vocational schools and occupational sector organisations around a shared vision of AI as a key technology for transforming VET.

Objectives

  • Facilitate the creation and adaptation of open AI curriculum models integrating AI into VET
  • Immerse VET students in real-life working situations involving machine learning algorithms
  • Empower users to associate real business problems with machine learning methodologies
  • Expand knowledge to incorporate and promote innovative AI strategies within the VET system

Implementation

PAIC develops an AI VET curriculum grounded in machine learning theory and real business applications, alongside an Interactive Online Platform equipped with AI learning tools, codes and exercises. The project delivers targeted training for VET educators to teach AI topics effectively in online, blended and distance formats. Implementation involves a wide international cooperation of organisations with high expertise in digital education and AI.

Expected Results

  • An AI VET curriculum with theoretical background and real-world machine learning applications
  • An Interactive Online Platform with AI learning tools, codes and exercises
  • Large-scale impact on VET students’ Artificial Intelligence competences
  • Enhanced competences of VET educators for digital and online teaching of AI topics
  • A new innovative VET curriculum model promoting AI literacy across European VET systems

PAIC places Artificial Intelligence at the centre of VET, ensuring that tomorrow’s workforce is equipped with the skills to thrive in an AI-driven economy.

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EXCEED – Excellence in green and digital manufacturing

EXCEED
Excellence in Green and Digital Manufacturing

Preparing the Advanced Manufacturing sector for the twin green and digital transitions

Programme: Erasmus+ – European Education and Culture Executive Agency (EACEA)
Project ID: 101103982 | CUP E31B23000120004
EU Grant: € 2,582,433
Duration: 4 years
Countries: Italy, Spain, Czech Republic, Greece, Finland
Lead Organisation: Centoform SRL – Via Nino Bixio 11, 44042 Cento (FE), Italy
Website: www.exceed-cove.eu

Project Overview

EXCEED — Excellence in Green and Digital Manufacturing — prepares the Advanced Manufacturing sector for the disruptive changes driven by the simultaneous green and digital transitions. The project assumes these two forces are synergistic and mutually reinforcing, representing powerful levers to accelerate innovation in Advanced Manufacturing. Through a large international consortium of universities, VET institutions, industry clusters and companies across five European countries, EXCEED develops joint, individualised lifelong learning programmes and updates curricula for Higher VET (EQF 4–5). A particular focus is placed on low-skilled adults at risk of marginalisation, in line with the “leave no one behind” principle of the European Green Deal.

Objectives

  • Equip current and future workers with the competences needed to master the twin green and digital transitions in Advanced Manufacturing
  • Provide lifelong learning pathways enabling workers to remain employable and keep pace with rapidly evolving skill demands
  • Ensure no one is left behind, with a focus on upskilling and reskilling low-skilled adults
  • Establish an International Talent Factory to attract, develop and retain talent in Advanced Manufacturing

Implementation

EXCEED operates through four interconnected work streams: a joint international lifelong learning offer (flexible and individualised), new and updated Higher VET curricula (EQF 4–5), an International Talent Factory connecting education and industry, and capacity building for VET professionals. Over four years, partners will involve at least 600 learners directly and reach over 26,000 beneficiaries through a multichannel communication strategy.

Expected Results

  • A joint, international and individualised Lifelong Learning offer for Advanced Manufacturing
  • New and updated Higher VET curricula at EQF 4 and 5
  • An International Talent Factory supporting skilled workforce development across Europe
  • Upskilled VET professionals translating green and digital innovation into education
  • At least 600 learners directly involved; over 26,000 beneficiaries reached

EXCEED drives the twin transition in Advanced Manufacturing, building a skilled European workforce ready to lead the green and digital economy.

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Documents

ID4Ex: Immersive Design for Excellence

ID4Ex
Immersive Design for Excellence

Upgrading construction sector skills through Virtual Reality, immersive design and Key Enabling Technologies

Programme: Erasmus+
Sector: Construction, Architecture, Built Heritage
Technologies: VR, Immersive Interactive Experience (IIE), advanced 3D modelling, KETs
Target Audience: Students, universities, architects, engineers, construction specialists, educational organisations

Project Overview

ID4Ex (Immersive Design for Excellence) addresses the Europe 2030 strategy priorities on employment and education, responding to the insufficient supply of quality digital content for training in the construction sector. The construction industry faces major challenges — accelerated by the health emergency — that require a fundamental rethinking of spaces, supply chains and training approaches.
In this context, digitisation represents an important driver for innovation, effectiveness and excellence. ID4Ex promotes an inclusive, immersive approach to project design that combines Virtual Reality, Immersive Interactive Experience (IIE), advanced 3D modelling and Key Enabling Technologies (KETs) to upgrade skills in built heritage intervention.

Objectives

  • Upgrade and innovate existing training programmes with up-to-date Immersive Design methods for built heritage interventions
  • Improve the effectiveness of teaching and learning through an inclusive, immersive design approach
  • Increase the synergic use of up-to-date technologies (VR, IIE, 3D modelling) in an integrated team-based approach
  • Strengthen cooperation among educational institutions and enterprises in the EU for better graduate employability

Implementation

ID4Ex develops a comparative research study on VR technologies for rehabilitation and valorisation of built heritage, alongside training modules for immersive design experts and a digital training toolkit. The project primarily targets students and universities but also engages practising architects, engineers, construction specialists and educational organisations, ensuring that new immersive competences are embedded across the construction education ecosystem.

Expected Results

  • Comparative research on Virtual Reality applications for built heritage rehabilitation and valorisation
  • Training modules for immersive design experts in the construction sector
  • Digital training toolkit for immersive design professionals
  • Enhanced cooperation networks between educational institutions and construction enterprises

ID4Ex brings immersive technology to the heart of construction education, enabling a new generation of professionals to design and preserve built heritage with cutting-edge tools.

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Documents

BIM 4 Placement

BIM 4 Placement
BIM4PLACEMENT – European Key Competences in Building and Construction

Building a bridge between Northern and Southern Europe through Building Information Modelling

Programme: Erasmus+ KA2 – VET Strategic Partnerships
Project Code: 2016-1-IT01-KA202-005399
Duration: Concluded
Countries: Italy, Finland, Norway, United Kingdom
Lead Organisation: Centoform Srl, Italy
Partners: Oulun Yliopisto (FI), Viasys Vdc Oy (FI), Regione Emilia-Romagna (IT), Universitetet I Stavanger (NO), AEEBC Ltd (UK)

Project Overview

Building Information Modelling (BIM) is a process involving the generation and management of digital representations of physical and functional characteristics of buildings and infrastructures. While BIM is well established in northern Europe — Finland and Norway have been among the earliest adopters — awareness and implementation in southern Europe, particularly Italy, lagged significantly behind.
BIM 4 Placement was a capacity-building Erasmus+ project that set out to bridge this gap through transnational cooperation among six organisations across Italy, Finland, Norway and the UK. The project promoted BIM as a training subject for employability, upgrading qualifications and creating a network for work-based learning.

Objectives

  • Deepen knowledge about BIM as a skills-development training subject for employability goals
  • Build a transnational bridge between northern and southern European BIM practices and expertise
  • Upgrade existing training tools and professional qualifications in the building and construction sector
  • Create a VET network to promote work-based learning around BIM

Implementation

The project brought together six organisations — VET providers, regional authorities, universities and an EU association — from three countries. Partners conducted intensive transnational training courses to exchange best practices in BIM training and implementation, alongside local training events for trainers, teachers and students in the building sector. A new serious game about BIM was developed for beginners, and a comparative research study was produced.

Expected Results

  • Comparative research publication: “BIM as Driver for Innovation and Employment”
  • New and renewed professional qualification in building and construction for Emilia-Romagna Region
  • New and updated training programmes about BIM for students, unemployed and employed professionals
  • New BIM serious game for beginners
  • BIM network connecting educational institutions and companies for work-based learningRete BIM che collega istituzioni educative e aziende per il work-based learning

BIM 4 Placement ha accelerato l’adozione del Building Information Modelling in Europa, aprendo la strada ai paesi del sud Europa verso i livelli di implementazione dei loro omologhi del nord.

DIG-MAN Erasmus+ Project

DIG-MAN
Digital Tools Integration in Product Development and Manufacturing Education

An Erasmus+ KA2 project creating innovative e-learning tools for the manufacturing sector

Programme: Erasmus+ KA2 – Cooperation for Innovation and Exchange of Good Practices
Lead Partner: Estonian University of Life Sciences
Partners: University of Stavanger (NO), Rzeszow University of Technology (PL), Kaunas University of Technology (LT), Centoform Srl (IT)
Countries: Estonia, Norway, Poland, Lithuania, Italy

Project Overview

DIG-MAN is an Erasmus+ KA2 project for cooperation for innovation and the exchange of good practices. Through international partnership, the project provides a new innovative tool for e-learning in the manufacturing sector. The main goal is to enhance knowledge concerning the utilisation of digital manufacturing tools at the higher education level, creating learning materials that are universally adaptable across IFTS, ITS, universities and VET institutions. DIG-MAN addresses local and European challenges such as youth unemployment, low-skills training gaps and the evolving demands of digital manufacturing technology. Using an open-source philosophy, the project complements existing training tools and positions universities, VET agencies and companies as active actors in EU socio-economic development.

Objectives

  • Enhance knowledge and skills in digital manufacturing tools at higher education and VET level
  • Create universally adaptable e-learning materials for students and practitioners across multiple disciplines
  • Address youth unemployment and skills gaps through innovative digital training solutions
  • Promote an open-source philosophy to complement existing institutional training tools

Implementation

DIG-MAN develops three complementary intellectual outputs: a Didactic ProDeM Guide for educators, an Integrated Digital Workbook for students, and interactive e-learning materials for 12 selected product development courses. The tools are effective, internationally validated, portable and flexible for different beneficiaries. Dissemination takes place through the project website, stakeholder involvement from the outset, and participation in conferences and summer schools across Europe.

Expected Results

  • Output 1: Didactic ProDeM Guide – a reference manual for educators on digital manufacturing pedagogy
  • Output 2: Integrated Digital Workbook – a practical tool for students
  • Output 3: Interactive e-learning modules for 12 selected product development courses
  • Validated materials adaptable to IFTS, ITS, university and VET contexts across Europe

DIG-MAN delivers open, adaptable digital tools that bring manufacturing education into the 21st century across five European countries.

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Erasmus project SMART&STEAM VET

SMART&STEAM VET — Guidance Strategies in the Digital Age

Serious gaming for SMART educational choices — a cross-sectoral Erasmus+ KA2 project

Programme: Erasmus+ KA2 – Strategic Partnerships (cross-sector: VET and School Education)
Duration: 24 months (November 2019 – October 2021)
Lead Partner: Colegiul Tehnic “Cibinium” – Romania
Partners: OEIBF (AT), CIFP Valle de Elda (ES), ZEPSOL School (PL), Melazeta Srl (IT), Centoform Srl (IT)
Countries: Romania, Austria, Spain, Poland, Italy

Project Overview

SMART&STEAM VET is an Erasmus+ KA2 Strategic Partnership project focused on the attractiveness of vocational training, professional development and social inclusion across five European countries. The project addresses key issues related to the attractiveness of VET in the digital age, professional development and gender equality in STEAM subjects and technical culture. Using Serious Gaming as the core methodology, the project aims to create transferable guidance tools for VET teachers, trainers and tutors, and to develop strategies for effective VET-business cooperation. It also addresses early school leaving and gender stereotypes related to STEAM disciplines — subjects increasingly in demand by the labour market.

Objectives

  • Create a transferable Serious Learning Game for the professional skills development of VET professionals in guidance activities
  • Develop new strategies for effective VET-business cooperation by involving complementary stakeholders
  • Address the lack of innovation in guidance tools available in schools and VET centres
  • Reduce early school leaving and combat gender stereotypes in STEAM subjects

Implementation

The project delivers two joint transnational staff training events and five local multiplier events. Two new digital intellectual outputs are produced, disseminated through the European Skills Week events. A combination of complementary partners — three VET organisations, a VET research institute and a gamification company — work together to create effective guidance messages for students, families, schools and policymakers. The dissemination reaches at least 2,500 beneficiaries through outreach activities.

Expected Results

  • A Serious Learning Game on guidance for SMART educational and professional choices
  • Training materials and webinars for VET professionals in guidance activities
  • Policy recommendations for VET-business cooperation and inclusion in educational systems
  • Greater awareness of gender issues related to STEAM subjects among students, families and schools

SMART&STEAM VET transforms vocational guidance into an engaging and inclusive digital experience that helps young people make informed choices for their future.