Promptme4Better Erasmus+

Promptme4Better Erasmus+
Prompt Literacy for Artificial Intelligence in Higher Education

Promptme4Better — an Erasmus+ project on AI Prompt Literacy in Higher Education

Duration: 24 months
Period of Realization: October 2025 – September 2027
Format: Online learning and international pilot activities
No. of Participants (pilot phase): 60 students and educators
Methodology: Digital learning environment, online modules and practical exercises
Programme: Erasmus+ KA220-HED – Cooperation Partnership

Project Overview

Promptme4Better is an Erasmus+ KA220-HED Cooperation Partnership designed to strengthen AI prompt literacy and support the academic community in navigating the rapid digital transformation driven by Artificial Intelligence. The project develops a structured framework that helps students, educators and professionals understand how to formulate effective prompts, critically assess AI-generated outputs and apply responsible AI practices in educational contexts.

Objectives

  • Build a comprehensive online teaching programme on prompt literacy for Higher Education
  • Develop an interactive digital learning environment with practical exercises
  • Implement pilot training sessions across partner countries
  • Create recommendations for integrating AI teaching practices within HEIs
  • Establish a certification framework ensuring transparent recognition of acquired skills

Implementation

The project combines research on AI literacy needs, design of online learning resources, practical case-based exercises and a set of international pilot sessions that will test and validate the methodology with students and educators. Each partner contributes specialised expertise to ensure a robust, scalable and pedagogically sound training offer.

Expected Results

  • A complete online learning programme on AI prompt literacy
  • A digital learning environment accessible across Europe
  • A validated pilot training pathway for HEIs
  • A certification system ensuring recognition of acquired skills
  • Strategic guidelines to support responsible AI integration in Higher Education

Promptme4Better makes AI education accessible, practical and meaningful for all, opening new paths for innovation in Higher Education.

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Skills4AI

Skills4AI
Developing Artificial Intelligence Skills in VET

An Erasmus+ project empowering VET educators and learners to navigate the evolving landscape of AI

Programma: Erasmus+
Focus: Artificial Intelligence in Vocational Education and Training
Pilot Participants: Over 60 teachers and trainers
Format: Research, open learning path, pilot training, awareness videos

Project Overview

Skills4AI is an Erasmus+ project dedicated to fostering awareness and skills in Artificial Intelligence among VET educators and learners. As AI rapidly transforms industries and daily life, it has become essential for educators to grasp its significance, potential applications across sectors, and its impact on personal and civic life.
The project aims to empower teachers, trainers and learners with the knowledge and critical thinking necessary to navigate the evolving landscape of AI. Skills4AI bridges the gap between fast-moving technological development and the capacity of VET institutions to respond effectively.

Objectives

  • Help educators understand why AI is becoming integral across sectors including services, industry, communication and leisure
  • Enable educators to identify the diverse purposes AI serves in different professional contextsConsentire agli educatori di identificare i diversi ambiti di utilizzo dell’IA nei contesti professionali
  • Develop critical thinking skills to assess how AI influences personal and civic life
  • Empower VET professionals to promote responsible AI adoption and usage

Implementation

Skills4AI implements several activities: conducting research and presenting reproducible AI use cases tailored for VET educators; offering an open modular learning path validated by open badges; running a pilot training programme with over 60 teachers and trainers gaining hands-on experience; and producing 15 short awareness-raising videos created in collaboration with learners, covering AI’s impact across professional, personal and civic spheres.

Expected Results

  • A set of reproducible AI use cases for VET educators
  • An open modular learning path on AI in education, validated by open badges
  • Over 60 trained VET teachers and trainers with competences in AI-integrated pedagogy
  • 15 awareness-raising videos on AI’s role in professional, personal and civic life

Skills4AI equips the VET community with the awareness and tools needed to teach and guide in an AI-driven world.

PAIC – Promoting Artificial Intelligence Competences in VET

PAIC
Promoting Artificial Intelligence Competences in VET

Integrating AI into Vocational Education and Training — building the skills for an intelligent future

Programme: Erasmus+
Focus: Artificial Intelligence integration in VET curriculum
Format: Online, blended and distance learning
Key Output: AI VET curriculum + Interactive Online Platform

Project Overview

Artificial Intelligence is one expression of an ongoing broader transformation driven by digitalization, global networking and automation. The scale and speed of the shift towards a knowledge economy — amplified by the COVID-19 pandemic — creates a pressing need for VET curriculum frameworks to become more flexible, adaptable, and capable of fostering personal learning, self-learning and lifelong learning. PAIC responds to this need by developing an open AI curriculum for VET, setting up an interactive online platform and training VET educators to effectively teach AI topics. The project unites policymakers, teacher training organisations, vocational schools and occupational sector organisations around a shared vision of AI as a key technology for transforming VET.

Objectives

  • Facilitate the creation and adaptation of open AI curriculum models integrating AI into VET
  • Immerse VET students in real-life working situations involving machine learning algorithms
  • Empower users to associate real business problems with machine learning methodologies
  • Expand knowledge to incorporate and promote innovative AI strategies within the VET system

Implementation

PAIC develops an AI VET curriculum grounded in machine learning theory and real business applications, alongside an Interactive Online Platform equipped with AI learning tools, codes and exercises. The project delivers targeted training for VET educators to teach AI topics effectively in online, blended and distance formats. Implementation involves a wide international cooperation of organisations with high expertise in digital education and AI.

Expected Results

  • An AI VET curriculum with theoretical background and real-world machine learning applications
  • An Interactive Online Platform with AI learning tools, codes and exercises
  • Large-scale impact on VET students’ Artificial Intelligence competences
  • Enhanced competences of VET educators for digital and online teaching of AI topics
  • A new innovative VET curriculum model promoting AI literacy across European VET systems

PAIC places Artificial Intelligence at the centre of VET, ensuring that tomorrow’s workforce is equipped with the skills to thrive in an AI-driven economy.

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EXCEED – Excellence in green and digital manufacturing

EXCEED
Excellence in Green and Digital Manufacturing

Preparing the Advanced Manufacturing sector for the twin green and digital transitions

Programme: Erasmus+ – European Education and Culture Executive Agency (EACEA)
Project ID: 101103982 | CUP E31B23000120004
EU Grant: € 2,582,433
Duration: 4 years
Countries: Italy, Spain, Czech Republic, Greece, Finland
Lead Organisation: Centoform SRL – Via Nino Bixio 11, 44042 Cento (FE), Italy
Website: www.exceed-cove.eu

Project Overview

EXCEED — Excellence in Green and Digital Manufacturing — prepares the Advanced Manufacturing sector for the disruptive changes driven by the simultaneous green and digital transitions. The project assumes these two forces are synergistic and mutually reinforcing, representing powerful levers to accelerate innovation in Advanced Manufacturing. Through a large international consortium of universities, VET institutions, industry clusters and companies across five European countries, EXCEED develops joint, individualised lifelong learning programmes and updates curricula for Higher VET (EQF 4–5). A particular focus is placed on low-skilled adults at risk of marginalisation, in line with the “leave no one behind” principle of the European Green Deal.

Objectives

  • Equip current and future workers with the competences needed to master the twin green and digital transitions in Advanced Manufacturing
  • Provide lifelong learning pathways enabling workers to remain employable and keep pace with rapidly evolving skill demands
  • Ensure no one is left behind, with a focus on upskilling and reskilling low-skilled adults
  • Establish an International Talent Factory to attract, develop and retain talent in Advanced Manufacturing

Implementation

EXCEED operates through four interconnected work streams: a joint international lifelong learning offer (flexible and individualised), new and updated Higher VET curricula (EQF 4–5), an International Talent Factory connecting education and industry, and capacity building for VET professionals. Over four years, partners will involve at least 600 learners directly and reach over 26,000 beneficiaries through a multichannel communication strategy.

Expected Results

  • A joint, international and individualised Lifelong Learning offer for Advanced Manufacturing
  • New and updated Higher VET curricula at EQF 4 and 5
  • An International Talent Factory supporting skilled workforce development across Europe
  • Upskilled VET professionals translating green and digital innovation into education
  • At least 600 learners directly involved; over 26,000 beneficiaries reached

EXCEED drives the twin transition in Advanced Manufacturing, building a skilled European workforce ready to lead the green and digital economy.

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ID4Ex: Immersive Design for Excellence

ID4Ex
Immersive Design for Excellence

Upgrading construction sector skills through Virtual Reality, immersive design and Key Enabling Technologies

Programme: Erasmus+
Sector: Construction, Architecture, Built Heritage
Technologies: VR, Immersive Interactive Experience (IIE), advanced 3D modelling, KETs
Target Audience: Students, universities, architects, engineers, construction specialists, educational organisations

Project Overview

ID4Ex (Immersive Design for Excellence) addresses the Europe 2030 strategy priorities on employment and education, responding to the insufficient supply of quality digital content for training in the construction sector. The construction industry faces major challenges — accelerated by the health emergency — that require a fundamental rethinking of spaces, supply chains and training approaches.
In this context, digitisation represents an important driver for innovation, effectiveness and excellence. ID4Ex promotes an inclusive, immersive approach to project design that combines Virtual Reality, Immersive Interactive Experience (IIE), advanced 3D modelling and Key Enabling Technologies (KETs) to upgrade skills in built heritage intervention.

Objectives

  • Upgrade and innovate existing training programmes with up-to-date Immersive Design methods for built heritage interventions
  • Improve the effectiveness of teaching and learning through an inclusive, immersive design approach
  • Increase the synergic use of up-to-date technologies (VR, IIE, 3D modelling) in an integrated team-based approach
  • Strengthen cooperation among educational institutions and enterprises in the EU for better graduate employability

Implementation

ID4Ex develops a comparative research study on VR technologies for rehabilitation and valorisation of built heritage, alongside training modules for immersive design experts and a digital training toolkit. The project primarily targets students and universities but also engages practising architects, engineers, construction specialists and educational organisations, ensuring that new immersive competences are embedded across the construction education ecosystem.

Expected Results

  • Comparative research on Virtual Reality applications for built heritage rehabilitation and valorisation
  • Training modules for immersive design experts in the construction sector
  • Digital training toolkit for immersive design professionals
  • Enhanced cooperation networks between educational institutions and construction enterprises

ID4Ex brings immersive technology to the heart of construction education, enabling a new generation of professionals to design and preserve built heritage with cutting-edge tools.

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BIM 4 Placement

BIM 4 Placement
BIM4PLACEMENT – European Key Competences in Building and Construction

Building a bridge between Northern and Southern Europe through Building Information Modelling

Programme: Erasmus+ KA2 – VET Strategic Partnerships
Project Code: 2016-1-IT01-KA202-005399
Duration: Concluded
Countries: Italy, Finland, Norway, United Kingdom
Lead Organisation: Centoform Srl, Italy
Partners: Oulun Yliopisto (FI), Viasys Vdc Oy (FI), Regione Emilia-Romagna (IT), Universitetet I Stavanger (NO), AEEBC Ltd (UK)

Project Overview

Building Information Modelling (BIM) is a process involving the generation and management of digital representations of physical and functional characteristics of buildings and infrastructures. While BIM is well established in northern Europe — Finland and Norway have been among the earliest adopters — awareness and implementation in southern Europe, particularly Italy, lagged significantly behind.
BIM 4 Placement was a capacity-building Erasmus+ project that set out to bridge this gap through transnational cooperation among six organisations across Italy, Finland, Norway and the UK. The project promoted BIM as a training subject for employability, upgrading qualifications and creating a network for work-based learning.

Objectives

  • Deepen knowledge about BIM as a skills-development training subject for employability goals
  • Build a transnational bridge between northern and southern European BIM practices and expertise
  • Upgrade existing training tools and professional qualifications in the building and construction sector
  • Create a VET network to promote work-based learning around BIM

Implementation

The project brought together six organisations — VET providers, regional authorities, universities and an EU association — from three countries. Partners conducted intensive transnational training courses to exchange best practices in BIM training and implementation, alongside local training events for trainers, teachers and students in the building sector. A new serious game about BIM was developed for beginners, and a comparative research study was produced.

Expected Results

  • Comparative research publication: “BIM as Driver for Innovation and Employment”
  • New and renewed professional qualification in building and construction for Emilia-Romagna Region
  • New and updated training programmes about BIM for students, unemployed and employed professionals
  • New BIM serious game for beginners
  • BIM network connecting educational institutions and companies for work-based learningRete BIM che collega istituzioni educative e aziende per il work-based learning

BIM 4 Placement ha accelerato l’adozione del Building Information Modelling in Europa, aprendo la strada ai paesi del sud Europa verso i livelli di implementazione dei loro omologhi del nord.

DIG-MAN Erasmus+ Project

DIG-MAN
Digital Tools Integration in Product Development and Manufacturing Education

An Erasmus+ KA2 project creating innovative e-learning tools for the manufacturing sector

Programme: Erasmus+ KA2 – Cooperation for Innovation and Exchange of Good Practices
Lead Partner: Estonian University of Life Sciences
Partners: University of Stavanger (NO), Rzeszow University of Technology (PL), Kaunas University of Technology (LT), Centoform Srl (IT)
Countries: Estonia, Norway, Poland, Lithuania, Italy

Project Overview

DIG-MAN is an Erasmus+ KA2 project for cooperation for innovation and the exchange of good practices. Through international partnership, the project provides a new innovative tool for e-learning in the manufacturing sector. The main goal is to enhance knowledge concerning the utilisation of digital manufacturing tools at the higher education level, creating learning materials that are universally adaptable across IFTS, ITS, universities and VET institutions. DIG-MAN addresses local and European challenges such as youth unemployment, low-skills training gaps and the evolving demands of digital manufacturing technology. Using an open-source philosophy, the project complements existing training tools and positions universities, VET agencies and companies as active actors in EU socio-economic development.

Objectives

  • Enhance knowledge and skills in digital manufacturing tools at higher education and VET level
  • Create universally adaptable e-learning materials for students and practitioners across multiple disciplines
  • Address youth unemployment and skills gaps through innovative digital training solutions
  • Promote an open-source philosophy to complement existing institutional training tools

Implementation

DIG-MAN develops three complementary intellectual outputs: a Didactic ProDeM Guide for educators, an Integrated Digital Workbook for students, and interactive e-learning materials for 12 selected product development courses. The tools are effective, internationally validated, portable and flexible for different beneficiaries. Dissemination takes place through the project website, stakeholder involvement from the outset, and participation in conferences and summer schools across Europe.

Expected Results

  • Output 1: Didactic ProDeM Guide – a reference manual for educators on digital manufacturing pedagogy
  • Output 2: Integrated Digital Workbook – a practical tool for students
  • Output 3: Interactive e-learning modules for 12 selected product development courses
  • Validated materials adaptable to IFTS, ITS, university and VET contexts across Europe

DIG-MAN delivers open, adaptable digital tools that bring manufacturing education into the 21st century across five European countries.

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Erasmus project SMART&STEAM VET

SMART&STEAM VET — Guidance Strategies in the Digital Age

Serious gaming for SMART educational choices — a cross-sectoral Erasmus+ KA2 project

Programme: Erasmus+ KA2 – Strategic Partnerships (cross-sector: VET and School Education)
Duration: 24 months (November 2019 – October 2021)
Lead Partner: Colegiul Tehnic “Cibinium” – Romania
Partners: OEIBF (AT), CIFP Valle de Elda (ES), ZEPSOL School (PL), Melazeta Srl (IT), Centoform Srl (IT)
Countries: Romania, Austria, Spain, Poland, Italy

Project Overview

SMART&STEAM VET is an Erasmus+ KA2 Strategic Partnership project focused on the attractiveness of vocational training, professional development and social inclusion across five European countries. The project addresses key issues related to the attractiveness of VET in the digital age, professional development and gender equality in STEAM subjects and technical culture. Using Serious Gaming as the core methodology, the project aims to create transferable guidance tools for VET teachers, trainers and tutors, and to develop strategies for effective VET-business cooperation. It also addresses early school leaving and gender stereotypes related to STEAM disciplines — subjects increasingly in demand by the labour market.

Objectives

  • Create a transferable Serious Learning Game for the professional skills development of VET professionals in guidance activities
  • Develop new strategies for effective VET-business cooperation by involving complementary stakeholders
  • Address the lack of innovation in guidance tools available in schools and VET centres
  • Reduce early school leaving and combat gender stereotypes in STEAM subjects

Implementation

The project delivers two joint transnational staff training events and five local multiplier events. Two new digital intellectual outputs are produced, disseminated through the European Skills Week events. A combination of complementary partners — three VET organisations, a VET research institute and a gamification company — work together to create effective guidance messages for students, families, schools and policymakers. The dissemination reaches at least 2,500 beneficiaries through outreach activities.

Expected Results

  • A Serious Learning Game on guidance for SMART educational and professional choices
  • Training materials and webinars for VET professionals in guidance activities
  • Policy recommendations for VET-business cooperation and inclusion in educational systems
  • Greater awareness of gender issues related to STEAM subjects among students, families and schools

SMART&STEAM VET transforms vocational guidance into an engaging and inclusive digital experience that helps young people make informed choices for their future.

SHVET

SHVET
Smart Development of HVET for Highly Skilled and Mobile Workforce

A joint higher VET qualification for building automation experts across Croatia, Slovenia and Italy

Programme: Erasmus+
Countries: Croatia, Slovenia, Italy
Focus Area: HVET / IFTS – EQF Level 5
Sector: Electrotechnical, Technical, Construction
Methodology: Work-Based Learning (WBL)

Project Overview

SHVET aims to contribute to the development of a highly qualified professional profile that is free to move across Croatia, Slovenia and Italy, supporting employment and reducing skills gaps in the electrotechnical, technical and construction sectors. The project focuses on defining a new joint IFTS/ITS (EQF 4 and 5) qualification for experts in building automation, aligned with current and future employer needs, incorporating a Work-Based Learning approach and student/worker mobility.

Objectives

  • Contribute to the training of a highly qualified, mobile workforce across three economically connected countries
  • Reduce the skills gap in the electrotechnical and construction sectors
  • Define a new joint IFTS/ITS qualification for building automation experts at EQF Level 5
  • Support the development and promotion of higher vocational education and training

Implementation

Employers are involved throughout the entire process through questionnaires, focus groups and working groups to identify competences and learning outcomes. Prior knowledge of learners is recognised based on assessment guidelines and standards. The new curriculum and qualification are validated by teachers, trainers and IFTS/ITS experts through a “Train the Trainers” event. The SmartApp network is activated through a Memorandum of Understanding between IFTS/ITS support organisations and employers.

Expected Results

  • New joint qualification at EQF Level 5 in building automation for Croatia, Slovenia and Italy
  • Validated curriculum aligned with employer needs using a Work-Based Learning approach
  • SmartApp network connecting educational institutions and SMEs for learner and worker mobility
  • Memorandum of Understanding supporting structured cross-border mobility

SHVET creates a new generation of highly qualified building automation experts capable of working and moving freely across three interconnected European countries.

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The European Commission support for the production does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

InnoTraiN

progetto Innotrain

InnoTraiN
Innovative Training for VET-Business Partnerships and Work-Based Learning

An Erasmus+ KA2 project strengthening VET-business cooperation and Work-Based Learning across five EU regions

Programme: Erasmus+ KA2 – Progetto di Innovazione VET
Duration: 30 months
Countries: Austria, Italy, Germany, Spain, Greece
Partners: 9 organisations across 5 EU countries
Methodology: Action Research on VET-Business partnerships and WBL

Project Overview

InnoTraiN is an Erasmus+ KA2 innovation project in the area of Vocational Education and Training (VET) and Work-Based Learning (WBL). The project focuses on key issues in VET-Business partnership promotion, tackling the weak elements of the work-based learning cycle in five representative European regions. InnoTraiN aims to create a more systematic engagement of VET providers and businesses, investigating, designing and implementing new synergies among local key stakeholders for WBL promotion. The project seeks to inspire sustainable policy reforms on education and employment while reducing youth unemployment and skills mismatch.

Objectives

  • Bridge the gap between the worlds of education and business through strengthened VET-Business partnerships
  • Give new impetus to VET-Business engagement through continuous training for practitioners in five EU regions
  • Contribute to reducing youth unemployment and skills mismatch by strengthening the WBL component in VET
  • Drive active and continuous participation of social partners in the design, delivery and monitoring of WBL

Implementation

InnoTraiN uses an Action Research methodology focused on three main issues: understanding and innovating VET-Business partnerships; designing new training programmes and methodologies for skills upgrade of key practitioners; and suggesting more effective cooperation structures for a wide audience of stakeholders. The research backbone integrates comparative analysis across five EU regions, joint staff training events for cross-transfer of European best practices, and creation of four intellectual outputs for VET teachers, tutors, designers, in-company trainers, social bodies and public administrations.

Expected Results

  • Four transferable Intellectual Outputs for VET-Business cooperation and WBL quality
  • New and revised VET-Business cooperation structures in Italy, Spain and Greece; updated models in Germany and Austria
  • Strengthened quality assurance, evaluation and monitoring processes for WBL outcomes
  • Policy reform recommendations for more effective education-employment cooperation at regional and European level

InnoTraiN creates lasting structures for VET-Business cooperation that reduce skills mismatch and open new pathways for youth employability across Europe.